var e = require;
var t = module;
cc.Class({
    extends: cc.Component,
    properties: {
        CameraTargetNode: cc.Node
    },
    start: function() {
        CameraManager.Instance.CameraTarget = this.CameraTargetNode;
        CameraManager.Instance.IsSyncTargetHeight = !0;
        LevelManager.Instance.SceneMainAudioSource.stop()
    }
})